Algorithms are the series of moves done to help solve a cube or for making cool patterns. I will be updating this with the algorithms I use in my videos.
I personally like visuals so I have embedded the videos in this page as well is the algorithms are a bit confusing to understand. The algorithms are meant to accompany the video so they might be a bit confusing without. |
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New page being built for Pseudo-Cross PLL algorithms. This is something I do often and feel should be more often used in speed solving. Check those out HERE. I'm calling them PPLL (For Pseudo-cross PLL)
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How to solve a Rubik's Cube (Beginner Method)
Corner twisting algorithm - R' D' R D
Edge insertion algorithm (U R U' R') (U' F' U F) or (U' L' U L) (U F U' F') depending if you need to insert it on the right slot or left after lining up edge with center color. Making the top cross: If you have a horizontal bar - F (R U R' U') F' If you have a J shape in the top left - F (R U R' U')2x F' If you only have the center dot just do either one of these. Solve corners on PLL stage (Put headlight in back) - (R' F R' B2) (R F' R' B2) R2 If you don't have any headlights do this once and then you will. Solve Edges on PLL stage - (R U' (R U R U) R U') R' U' R2 If only three edges need to be solved put solved bar in back and do alg. 1 or 2 times |
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4x4 Edge Pairing
Edge Pairing (slice - flip - slice back) - Uw' - R U R' (F R' F' R) - Uw
4x4 Parity Algorithms
OLL parity algorithm (Also used to swap edges on any large cube like 5x5):
r' U2 l F2 l' F2 (r2 U2 r U2 r' U2) F2 r2 F2 Faster OLL Alg Rw' U2 (Rw U2 Rw U2) Rw2 F2 (Rw’ U2 Rw’ U2) F2 Rw2 F2 PLL Parity algorithm - r2 U2 r2 Uw2 r2 u2 |
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Supercube algorithms
(This includes shape modes like the Fisher Cube, Mastermorphix, etc.) Turn the top center 180° - (R U R' U)5x
Turn the front and left side center 90° - (M' U M) E (M' U' M) E' |
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Supercube algorithms 4x4 and larger
(This includes shape modes like the Fisher Cube, Mastermorphix, etc.) Cycles FDR (Front face - down/right piece) to UDR (Up face - Down/Right) to FDL
r U l' U' r' U l U' - Switch the top and left three center pieces on the U face. (r' u r U) (r' u' r U) (r' u r U2) r' u' r "Safe" OLL parity algorithm that wont mess up the center (lowercase indicates an inner slice and not turning two faces) r' U2 l F2 l' F2 (r2 U2 r U2 r' U2) F2 r2 F2 "Safe" PLL parity algorithm that wont mess up the center (lowercase indicates an inner slice and not turning two faces) r' (U' R U F R2 F') r l (F R2 F' U' R' U) l’ |
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2x2 Beginner Method
Corner twisting algorithm - R' D' R D
A-perm one set of headlights in back - (R' F R' B2) (R F' R' B2) R2 |
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2x2 Ortega Method
Headlights on one side on left - F (R U R' U') F'
Headlights on one side on left and other corners pointing out - F (R U R' U')2x F' Headlights on both sides - F (R U R' U')3x F' or R2 U2 R U2 R2 Sune on right - R U R' U R U2 R' Sune on left - L' U' L U' L' U2 L "Hammerhead" shape on left - (R U R' U') (R' F R F') Two opposite corners - (R' F R B') (R' F' R B) A-perm one set of headlights in back - (R' F R' B2) (R F' R' B2) R2 T-perm one set of headlights on left - (R U R' U') R' F R2 (U' R' U' R) U R' F' Y-perm - F (R U' R' U') R U R' F' (R U R' U') (R' F R F') PBL (permute both layers) Dual Headlights on back - (R2 U' R2) y U2 (R2 U' R2) Single headlights on front on top - (R U' R) F2 (R' U R') Single headlights on front on bottom - (R' D R') F2 (R D' R) No headlights - R2 F2 R2 |
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Cuboid Algorithms (2x3x3)
Swap front/right corner on top and bottom layer - R2 U R2 U' R2
Swap corners on the back in the U layer - R2 F2 (U F2 U') R2 (U F2 U') R2 Swap D/F edge with U/B - B2 (D2 R2)3x B2 Swap U/F and U/B edges - (R2 U2)3x Swap U/F and U/R Edges - (R2 U)2x (R2 U2)2x (R2 U) (R2 U')2x |
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Void Cube Parity
Adjacent edges on U/B and U/R:
(M' U)2x (M' U')2x M' U2 (M' U')2x |